June 9, 2023

Bungie is removing the need to complete a difficult, time-consuming objective for this week’s loot story quest season in Destiny 2. The “defeat 50 champions” quest objective will automatically complete for players, allowing them to progress the quest further. more easily

Bungie announced on Twitter that the 50 champion objectives were too difficult for some players. Judging by player feedback, it certainly was, since champions appear mostly in high-level content and in relatively small numbers. Even legendary difficulty Lost Sector or Nightfall Strikes only include a few champions, forcing players to make a large number of runs to meet the requirements. Champions are more difficult to kill than normal enemies and usually require special seasonal weapon mods to defeat, adding skill barriers if needed.

This move is pretty big, not just because the objective disappointed many players, especially among the more casual fans of Destiny 2. This week’s story quest unlocked a major revelation for the plot of Season of Lunder, giving new information about the season’s main characters Mithrax and Ido, and advancing the game’s overall plot towards its next expansion, Lightfall, in February.

It seemed as if Bungie created the 50 champion requirement with high-level seasonal content in mind. Players quickly find that champions killed in campaign seasonal actions each count toward the required three kills instead of just one. Trouble is, champions are few and far between in a campaign–you might see three champions in a good run, and no fewer than one in a bad run.

The best way to fulfill the requirement was the Master difficulty version of the CatchCrash seasonal activity, which is both full of champion enemies and each champion is defeated as eight towards the requirement. It was possible to clear the 50 champion requirement in a single Master CatchCrash activity, but more casual players had to struggle because Master CatchCrash could occur. very Hard It carries both a very high power level of 1,600 and does not offer team matchmaking, meaning players must find their own group of five other players to participate in it.

With the requirement removed, players can more easily progress through Destiny 2’s current story. The season of pirate-themed loot has been much lighter than the season of Ghosts and Turbulence, but as revealed this week, still carries some heavy themes and high stakes.

GameSpot may receive commissions from retail offers.

The products discussed here have been independently selected by our editors GameSpot may receive a share of revenue if you purchase something featured on our site.

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *