December 8, 2022


Gearbox called the release of Borderlands spin-off Tiny Tina’s Wonderlands a “huge victory” for the studio, saying its success “now clearly means [has] With a new franchise in hand, more “experiences” are already in development.

Tiny Tina’s Wonderlands was released back in March, taking the tabletop-inspired action of Borderlands 2’s much-loved DLC episode Tiny Tina’s Assault on Dragon Keep and turning it into a full-length game of first-person fantasy adventure.

It was generally well-received by critics upon release – Eurogamer called it a “beloved” despite its “hodgepodge design” – and it was apparently enough of a commercial success that Gearbox is now keen to make more.

Digital Foundry – Tiny Tina’s Wonderlands: PS5 vs Xbox Series X/S tested.

That’s according to Randy Pitchford, CEO of Gearbox Software, who is speaking at Embrace Group Annual General Meeting, described Tiny Tina’s Wonderlands as a “huge victory” for the developer. “Wonderlands smashed our target expectations both critically and commercially,” Pitchford elaborated, “and I’m thrilled to report that in addition to the tremendous financial rewards from this win coming our way in the coming quarters, we’ve established a solid beachhead.”

Pitchford said Wonderland’s success meant “we now have a new franchise on our hands” and confirmed that “future experiences [are] Already under development at Gearbox Whether these “experiences” are DLC for existing games or some sort of full-fat follow-ups remains to be seen.

Word of Wonderland’s “great victory” acknowledges that another high-profile title from Embracer Group – developer Volition’s Saints Row reboot – didn’t get the reception the company was hoping for when it launched last month.





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